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surfacecreated(SurfaceCreated)

jk 2023-07-31 11:49:54 875

摘要:SurfaceCreated Introduction SurfaceCreated is a method in Android that is called when the surface is first created or recreated. This method is an important par

SurfaceCreated

Introduction

SurfaceCreated is a method in Android that is called when the surface is first created or recreated. This method is an important part of the Android View lifecycle and is often used for initializing components and establishing the initial state of a surface. In this article, we will discuss the SurfaceCreated callback, its purpose, and how it can be effectively used in Android applications.

Understanding SurfaceCreated

SurfaceCreated is a callback method that is called by the system when the surface is created or recreated. A surface is typically associated with a View or a SurfaceView and represents a rectangular area on the screen. The SurfaceCreated callback is part of the SurfaceHolder interface, which is implemented by classes like SurfaceView and TextureView.

When the SurfaceCreated method is called, it provides an opportunity to initialize any resources or components that are required for rendering on the surface. This can include setting up a rendering engine, loading textures, and allocating memory for buffers. It is important to note that the SurfaceCreated method does not mean that the surface is visible or ready for drawing. It simply indicates that the surface has been created and is ready to be used.

Usage and Best Practices

The SurfaceCreated callback can be used in a variety of scenarios, depending on the specific requirements of an application. Here are some common use cases and best practices for utilizing this callback effectively:

Initializing Rendering Components: SurfaceCreated is often used to initialize rendering components such as a graphics engine or a surface renderer. This is the ideal place to set up the rendering context, load any required resources, and configure the rendering pipeline. By doing this initialization step in the SurfaceCreated method, we ensure that it is only executed when the surface is created or recreated.

Allocating Memory for Buffers: In many graphics-intensive applications, allocating memory for buffers is a common requirement. The SurfaceCreated callback provides an opportunity to allocate memory for buffers that will be used for rendering. By allocating memory in this callback, we ensure that the memory is available when the surface is ready for drawing.

Registering Surface Callbacks: Another common use of the SurfaceCreated callback is to register surface callbacks, such as SurfaceChanged and SurfaceDestroyed. These callbacks allow us to handle changes to the surface (e.g., size, format) and perform any necessary cleanup when the surface is destroyed. By registering these callbacks in the SurfaceCreated method, we ensure that they are appropriately set up when the surface is ready.

Conclusion

The SurfaceCreated callback is an essential part of the Android View lifecycle and is used for initializing components and establishing the initial state of a surface. By understanding the purpose of this callback and following best practices, developers can effectively utilize the SurfaceCreated method to set up rendering components, allocate memory for buffers, and register necessary callbacks. Harnessing the power of SurfaceCreated allows for smooth and efficient rendering on Android surfaces, enhancing the user experience in applications.

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